Hall of Storm Giants (Showcase)


· Adventures in the Forgotten Realms · Foil

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Price Available
$8.00 2

Customers who purchased this also bought: